![]() Lock hand and feet to make stable spider-like crawling movement.Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction.IK Constraints - use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.Lock hands and feet to precisely interact with scene objects.Smoothly interpolate stretch animation, and add Motion Curve for timing control.Stretch neck and torso parts by locking hands and feet.After releasing stretching, the segment can resume to its original length.Rubber-band stretch midpoint segments like elbow, waist, knee.Freely extend any character’s end segments - head, hands and feet.Set keys only to Selected Body Parts, or to Full Body motion layers.One transform timeline track can keep End Effector Constraints and it’s Effective Range.Intuitive pose-to-pose editing without switching IK and FK modes. ![]()
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